================================================================
Title                   : Vacillations of a Victorian Vagrant
Version                 : 1.2
Release Date            : 21 June 2010
Author(s)               : Mike "Hellscrag" Wilberforce
Email Address           : mike.wilberforce1@btinternet.com
Web Page                : http://www.unrealsp.org/
Description             : Single UT SP Map (Requires Oldskool Amp'd)

Where to get this map   : http://www.unrealsp.org/
			  Originally released as part of the 8th
			  anniversary speedmapping contest.
			  This is the final version.
================================================================

--- Play Information ---
Game                    : Unreal Tournament
Level Name              : Vacillations of a Victorian Vagrant
Single Player           : Yes
Cooperative             : Yes (not tested)
Deathmatch              : No
Difficulty Settings     : Yes
New Sounds              : One sound effect, included
New Music		: No
New Graphics            : Some custom textures and one custom mesh, included
New UnrealScript        : Some custom classes, included
External DLLs           : No
Known bugs              : None


--- Construction ---
Editor(s) used          : UnrealEd 2.0 (custom mesh developed by sana in 3D Studio Max)
Base                    : None. Some decorative prefabs taken from my own map DOM-TempoClasm.
Construction Time       : Six weeks


Additional credits
------------------

Thanks to all the players at UnrealSP.Org who provided feedback on the original release
Thanks to the contest judges for their more detailed thoughts
Thanks to Waffnuffly & UArchitect for the inventory killing trigger script
Big thanks to sana for taking my basic bottle mesh and turning it into something so much more awesome
Thanks to Core for additional tech support


Version History
---------------

1.20: Included new health pickup, as originally planned but cut due to time; fixed "disappearing" Flares outside warehouse; removed one box of Razorjack ammo; removed dependency of VVVCode.u on VVVTex.utx.
1.01: Fixed bug that sometimes prevented the final boss from appearing
1.00: First public release.


Extended description
--------------------

A single UT single player map with a Victorian industrial / warehousing theme and some custom textures and code. Requires the Oldskool Amp'd mod by Usaar33.


Installation
------------

Extract VVVTex.utx to the UnrealTournament\Textures folder
Extract VVVCode.u to the UnrealTournament\System folder
Extract all other files to the UnrealTournament\Maps folder


Story
-----

In an oppressive warehouse district somewhere in an old Victorian city, a homeless man awakes in the derelict tenement he has sheltered in for the night. Deciding to make a move before he is discovered, he finds himself locked into the dismal street. Strange noises emanate from a cathedral-like factory. What's to be done?


Difficulty Settings
-------------------

This map supports all four standard difficulty settings:

EASY - For beginners. Definitely the least interesting way to play this map.

MEDIUM - For occasional players with less experience.

HARD - For regular players with a fair amount of experience.

UNREAL - The most entertaining but also the most challenging setting. Avoiding taking damage will be a priority, often from multiple targets. Players will need to make good use of the Dispersion Pistol and locate most of the hidden weapons, ammo and powerups to prevail on this difficulty setting.



Technical Notes
---------------

Due to ammo sharing with the Automag and in the interests of gameplay balance, this map is best played with Oldskool set NOT to replace the Unreal Minigun with the UT version (the Unreal Minigun is often set to be replaced by default).

Due to the extensive use of dynamic lighting, the final area of the map will be taxing for older PCs. As well as causing a drop in framerate, this may prevent the four pistons from operating continuously.



Copyright / Permissions
-----------------------
This levels is copyrighted to Mike "Hellscrag" Wilberforce, 2009-2010.

Authors may not NOT use this levels as a base to build additional levels.

You are NOT allowed to commercially exploit these levels, i.e. put them on a CD or any other electronic medium that is sold for money without the explicit permission of the team!

You MAY distribute this level through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.